You also gain no inherent bonus to Intelligence; you’ll be focusing on Intelligence raising for 3 ability score boosts. So im playing a bladesinger wizard (high elf) and im interested in the potential of making it so im impossibly powerful in melee combat via spells that have a duration but dont require concentration such as false life, mage armor, and longstrider. It instantly triggers the extra damage no matter what, and thunder is a usually reliable damage type. Later on, that’s a +5 to your AC; an absolutely insane boost to defense. That’s actually solid damage. This does little to counter spells, so you might want to have Counterspell prepared, just in case a Hold Person – or something more dangerous – is thrown at you. The Bladesinger are a group of elegant elf wizards, embracing close fights and grouped by combat style. That’s so much better than Extra Attack. You might be able to block 25 damage from a Fireball, but your party will probably be happier if nobody takes any damage instead. You also can pair it with Booming Blade (or Green-Flame Blade). It's my first time playing as a wizard, so, i would appreciate tips for being a wizard as well, Edit: Also absorb elements if your DM catches wise to your AC antics! So… Take stock of the situation, and make sure your Dexterity is high enough to make Extra Attack worthwhile. You’ll get hit a few times, after all! You'll probably reliably not need your INT to be raised up before DEX, since the spells you're casting won't be reliant on it.That being said, your INT is your spellcasting bread and butter. You'll want Shadow Blade from Xanathar, this is a really great spell for you, will up your damage output significantly. This damage was also calculated assuming you were using a Rapier, though all weapons would deal. That frees your hands up for a Strength-Based Bladesinger build, though you’re still restricted to a single-handed weapon. Of course, it also goes directly goes into your melee attack and melee damage. Elves and Half-Elves are the only races by the ruleset that can use Bladesinger, so let’s discuss the merits of both. Plenty of low-level advice here so I won't repeat any of that - just a late-game tip. After that huge line of text, it’s so nice to see “Extra Attack” next on the list! From the title and the series, you would think that the main character would be the bladesinger, but that is only true in a sense. Finally, if you wanna go wild, get Spell Sniper and a Whip. Still, it unlocks a build path that the Elf and Half-Elf doesn’t offer. In 5th edition, the Bladesinger is only for elves and half-elves (but even the books says that the DM can release this restriction), so Eladrin, being a particular Elf, is perfectly eligible for the Bladesinger. Been playing vuman bladesinger for eight months now and it's a blast. That said, for any game that doesn’t limit itself with AL rules, you should absolutely mention the level 2 spell from Xanathar’s called Shadow Blade, that actually makes the Bladesinger a much stronger force in combat. That frees your hands up for a Strength-Based Bladesinger build, though you’re still restricted to a single-handed weapon. Fun right? In all seriousness, this finally makes Extra Attack a competitor for your Action slot, especially in single target scenarios. Well… Maybe not. And with a multiclass, you can add your Dexterity to three swings, too! In a town where they aren't cool with your small undead force? I don't think anything is worth delaying wall of force or animate objects (I just did 76 damage w/ this in one round –3 crits, 9 hits=12d4 +36– and it's a bonus action to attack with your little pretties). That being said, Resilient: CON isn't a bad option either down the road if you really want that little extra bit of protection on your Concentration checks (and Con saves). Unfortunately, though Thrown Weapons wouldn’t be a bad idea, they use the same modifier that you use for melee, and you’ve already got Dagger proficiency. Now you have something to burn them on, if it’s obvious that they aren’t going to be extremely important. And in most combats, enemy melee characters want to be near each other for tactical walling. Shared charges with Absorb Elements, but yes. You may be looking at my guide and seeing how much I put into Dexterity. Your 1st level magic slots are exclusively going to be Shield, Absorb Elements, and Mage Armor and you'll never really take those off your list. If your GM is the coolest of cats, and let’s you go outside of the Elven monopoly, then perhaps a Tortle is right for you. Hit Points: Wizards get the worst hit dice in the game, a d6. You also gain proficiency in the Performance skill if you don’t already have it. You may be looking at my guide and seeing how much I put into Dexterity. Also, if you take the Warcaster feat, then Shadow Blade can potentially get an opportunity attack via Booming Blade or Green-Flame Blade. If you ever reach 9th-level spells, then get Shapechange. Whips get you Reach, which might not be a bad idea if you wish to evade direct melee combat. Enjoy having a huge threat range with Booming Blade. You’re a Wizard in melee, so of course you’re gonna need to get your hands on some things! At this level, Green-Flame Blade deals melee damage + 1d8, and then 1d8 + Int to someone else. Ranking the Primal Paths | Barbarian Subclasses 5E Guide, Barbarian 5E Guide | The Barbarian Handbook for D&D, had a few spells focused around melee, and a lot of them were on the Wizard’s list. New comments cannot be posted and votes cannot be cast. I Hasted our monk a few sessions ago and he was a tornado of death, but more importantly the player had a blast and everyone enjoyed his ridiculous 300+ feet of movement in one turn. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. Dex and Int: Variant human has amazing synergy with the bladesinger class. That’s great damage negation, but it won’t always be enough, even at level 10. What’s more mechanically important are your combat proficiencies. Red: Bad, useless options, or options which are extremely situational. Spells per Day: At every oddnumbered level gained in the bladesinger class, the character gains new spells per day as if she had also gained a level in an arcane spellcasting class she belonged to before adding the prestige class. I can count on one hand how many times I've used 1st level slots for anything else, and I've played a bladesinger from level 3 to 8 so far. If you want to try your hand at a frontliner that’s likely to explode their enemies – perhaps with an. The Bladesinger has very high armor class but low HP and (generally) only moderate saves. If you hate everything I've said, feel free to ignore it and play your own way. The bladesinger is free to determine whether there is, in fact, an elf in danger. It's an exceptional weapon and Bladesinger is the wizard subclass that'll really get good usage out of it. With the extra attack at level 6, you can chain this to throw twice in a round. You get two bladesongs, only available if you’re not wearing medium/heavy armor, using a shield, and not two-handing a weapon. If you are using warcaster, booming blade is a must because you can make a reaction attack with that spell. Down the line, Haste is absolutely fantastic. Spell DC, spells prepared, bladesong AC and concentration bonuses, counterspell and dispel magic, and let's face it a wizard who can't crush an arcana check is just the worst... DEX is your mistress. Discussion. Although in case of a save for half damage spell, your DC doesn't affect that much. 5E is super light with its usefulness; that’s almost 100% on your GM. That leaves you with a few choices; Rapier, Scimitar, Shortsword. Training in War and Song (2nd): Proficiency in Light Armour, which is okay. Please, note that the information in this article comes from D&D 2nd edition and the God listed here is not mechanically supported on Arelith. This is going to be your bread and butter if you plan on getting up in the mix of melee. This is just a sacrifice of the game. At least you’ll still be dealing +5 more damage! Hello fellow adventurers!In a few days, I'm going to play a campaign with a Lvl 3 Variant Human Bladesinger (my DM allowed). and Whip. (A total of 50 movement speed and Booming Blade is a nice way to basically taunt out damage to whoever you're fighting.) Once you get hit, your margin for alive or K.O. Now, for a reaction that you were sorely missing, but only gain access to now. Bladesingers really need to invest in ASIs whenever possible. If your GM is a cool guy, you might be able to do a running dive over a table and stab someone in the throat. Well, if you’re using 1d4 or 1d6 weapons. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. This also goes to your future usage of Mirror Image, which is also damned useful. I talk about the Bladesinger which is an Elvish Wizard subclass in Dungeons & Dragons! Blue: Fantastic options, often essential to the function of your character. Rapier is the highest damage single-handed Finesse weapon available. It's not actually committed to moving after you cast the spell, unless somehow magically compelled to do so: https://www.sageadvice.eu/2015/11/10/war-caster-hitting-with-booming-blade/. This guide is okay for games that use Adventurer’s League rules as the Bladesinger being in the SCAG forces you to use that as your PHB+1. They didn't receive much if all you care about is melee... clearstream. Mage Armor you can ditch if you find some Studded Leather Armor that's at least a +1. Tough isn't a bad option if you find yourself getting hit and want extra health. It’ll let you land Green-Flame Blade and Lightning Lure more often, and you’ll be good at chasing. That auto-saves against the default DC, and gives you a dang good chance against the Half-Damage clause. Heck, my party would stuff them full of explosives so they could go Infected Marine on a mook or break a siege. Bonus Features Bladesong Uses Cantrips Known Spells Known 1st 2nd 3rd 4th 5th 6th 7th 1st 2 War and Song, Dancer's Repose, Arcane Resolve 2 2 2nd 2 Fighting Style, Spellcasting 2 2 4 2 3rd 2 Arcane Tradition 3 2 5 3 1 4th 2 Ability Score Improvement 3 2 6 3 2 5th 3 Extra Attack 3 3 7 4 3 6th 3 Or simply a gimmick? You’re going to want to use the Shield spell whenever you can, since a 25% chance to completely negate damage is better… And only uses a level 1 spell slot, which by now is useful only for utility. From someone who's going through a 1 to 20 campaign right now as a Variant Human Bladesinger, if you plan to play the melee game then DEX is probably a more worthy pick to boost first. Of course, if your Enchantment deals extra damage from other sources, the damage difference gets wider… And if you don’t have a high Enchantment bonus, it gets thinner. Wizards occasionally have situations where they prepare utility spells “just in case.” And then, at the end of the day, when your low-level spell slots are wasted, you’re usually pretty sad. Seriously, BB amd warcaster is a strong combination. The Bladesinger is an interesting subclass to try and fix because in a lot of ... You've all been requesting it for a while and my Patrons voted, so here it is! Shadow Blade is a Bonus Action to cast, concentration spell, lasting one minute that summons an illusionary blade that deals 2d8 psychic damage per attack. You may not get the ability modifier, but you have no reason to not get an extra attack out when fighting in melee. Perhaps i would stay, firstly, at range with ranged cantrips and spells, and in a given moment (lol), bladesong and go melee. Just remember you are a wizard first. Casting is by far your best asset. With as low as your HP pool is, it's appreciated. Yeah but don't you use a reaction for that warcaster ability. The Bladesinger is restricted to Elves and Half Elves, which is fine since both make good Wizards. Elves gain +2 to Dexterity – good for AC and Green-Flame Blade – and High Elf gain a +1 to Intelligence. If one is playing with standard array or point buy, the Bladesinger is also MAD and will have to compromise and be weak somewhere. Don't delay your spell levels by multiclassing into fighter or whatever. whump, foosh, bling. You’re going to want to use the Shield spell whenever you can, since a 25% chance to completely negate damage is better… And only uses a level 1 spell slot, which by now is useful only for utility. Stardew Valley Bone Fragment | What is It, Where Do You Get It? The problem is, this is gonna eat through your spell slots. Mechanically, the Bladesinger Wizard is good two times per short rest. This is going to be a huge... Feats. Orange: OK options, or useful options that only apply in rare circumstances 3. Again you are super squishy and die easily so just make sure you are not in melee with multiple enemies. Unfortunately, though Thrown Weapons wouldn’t be a bad idea, they use the same modifier that you use for melee, and you’ve already got Dagger proficiency. Oh boy, my field of expertise. I feel like it's a fairly obvious MC, and it does help me cast shield and hit stuff a lot. Long Answer: From what I've read, it is entirely possible to dual-wield and attack with both weapons. When you adopt this tradition at 2nd level, you gain proficiency with light armor, and you gain proficiency with one type of one-handed melee weapon of your choice. Misty Step is a good 2nd level spell for that. If they miss and hit your Image it gives you an oppy. Oh boy, you get 1 melee weapon… Of any quality! You could theoretically become proficient through feats, and then you’d add Constitution, Intelligence, and +6 to your endgame Con checks to concentrate. use of a 1 minute ability, but hey, you gotta do what you gotta do. Not the best use of a 1 minute ability, but hey, you gotta do what you gotta do. Buffing your big hitters is often more effective overall in a fight and makes your party happy that you're spreading the wealth. I should probably mention that I do want to play the character as a damage dealer. Dual-Wield another weapon! If your GM is the coolest of cats, and let’s you go outside of the Elven monopoly, then perhaps a. is right for you. Of course, if your Enchantment deals extra damage from other sources, the damage difference gets wider… And if you don’t have a high Enchantment bonus, it gets thinner. Their solution? Think of your sword as a supplement to your casting. The Bladesinger are a group of elegant elf wizards, embracing close fights and grouped by combat style. The bladesong itself is an extremely demanding martial art, the epitome of Tel'Quessir mastery of the sword, almost never taught to those not of Tel'Quessir blood. You can also check out Treantmonks wizard guide. See if you can use it as a distraction, or maybe as a pseudo-diplomacy, but don’t expect too much. Don't just horde your spells for yourself (you can occasionally cuz Haste is the bessst). Use it when you need it. Cantrips are likely to be more accurate, and have better range. Green Flame blade reduces that doubled damage to a single hit of 4d8+Enchantment+Dexterity+Intelligence at level 17; 31 average damage. It's a risky business, but if you wanted to play it safe, go pick some other wizard class! Bladesinger 5e Guide Bladesinger Class Progression. Scimitars and Shortswords are designed for Two-Weapon Fighting, which isn’t a horrible idea for you. gimme a minute to cast a bunch of spells. Most opponents have a 1/400 chance to hit you because they need to roll 2 Nat 20s. and Whip. The Bladesinger 5E was born! Before your new campaign starts, see our comprehensive Arcane Trickster 5E Guide. In the big boss fight, use it to become a Marilith. They also spring traps, carry things, what ever you need a body for. They last a minute, cost a bonus action to use, and you can cancel them whenever. The only real threat to you is going to be Saving Throws and Enemy Crits. Bladesingers that turn away from the prote… So, your weapons hit harder during bladesong. I play Bladesingers almost exclusively and I tend to agree that too many levels of multiclass deludes the Bladesinger experience. If your GM is a cool guy, you might be able to do a running dive over a table and stab someone in the throat. Beyond firebolt or some other ranged damage cantrip, just take utility or flavor cantrips that you prefer. Unless the elf is proven to be an enemy of the elven way of life, the bladesinger must sacrifice life and limb to save the elf's life. Right now, just try and make Green-Flame Blade work whenever you can. And you get to swing twice, potentially with a higher modifier than your Cantrips have due to Enchantment bonuses. Starting at 14th level, you add your Intelligence modifier (minimum of +1) to the damage of your melee weapon attacks while your Bladesong is active. The advice I'm going to give applies if you want to really play your bladesinger in melee, and optimize for that. If… they’re elves. Eventually, when you obtain Counterspell and Dispel Magic, your Reactions sort of dry up since you'll need to hold them for that. That buffs the damage of the initial hit of Green-Flame Blade by 5! That probably beats out your Rapier swinging twice. The bonus equals your Intelligence modifier (minimum of +1). Ritual cast is a good way to give you some utility in the day. you’re gonna need to get your hands on some things! Your AC will be good starting off. In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. At this level, Green-Flame Blade deals melee damage + 1d8, and then 1d8 + Int to someone else. Once Haste opens up use that instead. At lvl 3, a Bladesinger can cast Shadow Blade and use Booming Blade or Green-Flame Blade and do 2d8+dex mod + the cantrip secondary damage. You can play as a wizard first, using the bladesong to better defend yourself while still relying on spells and keeping yourself out of melee unless absolutely necessary. Also a good idea to keep a normal weapon around so that you aren’t forced to use shadow blade to melee, and if you go long in a combat you can dual-wield for bonus action attacks. Adding Intelligence to your Constitution is kinda like becoming proficient in Con saving throws… Almost. With point buy you can start out with a 16 in both Int and Dex. Cantrips: I'd grab firebolt so you have a reliable ranged option, greenflame-blade is good at early levels but becomes kinda pointless at level 6 when you get an extra attack. It’s a good idea if you want to try something new! Advantage on Acrobatics is… Good. Stardew Valley Prismatic Jelly | What is It, Where Do You Get It? You’ll rarely be in situations where Green-Flame Blade doesn’t land and hit two people for loads of d8s. DM speed. Rogue and bladesinger isn't a strange combination at all. Reactions are for shield/absorb elements and counterspell. If Green-Flame Blade can hit two targets, though? 'd is very slim. If you don't wanna be an in your face hero and want to be the high AC protected wizard, then focus on INT. Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The Bladesinger school isn’t all that bad, but it’s heavily reliant on Bladesinging to be even somewhat useful. However, should he fail to protect a legitimate charge, he will lose all special class abilities until he has atoned to the elven gods. That’s great damage negation, but it won’t always be enough, even at level 10. Press J to jump to the feed. It also saves you a spell slot, since a +1 to AC is probably not worth a level 1 spell slot this early on. We've got the support role covered by our Life Cleric (who really enjoys it! Saving Throws you'll just have to hope on. I tend to agree with him more than Nadrigols guide but both are valuable to look at. Worthwhile, an MC in at of EK is pretty mandatory course, it is entirely to... Blade is a level 8 pure Singer in AL and I love it as is in a round so 's! A tanky frontliner with a higher modifier than your cantrips have due to Enchantment.! And Wizard guide: Xanathar 's effective overall in a town where they are n't cool with your undead... Ac boost, sword fighting etc reduces that doubled damage to a single-handed weapon better.... Ranged damage cantrip, just take utility or flavor cantrips that you were using a melee cantrip a! Obvious MC, and website in this browser for the Bladesinger school isn ’ t always enough... Yourself getting hit and want extra health choose Warcaster decision of using a Rapier though... Picks, I like to take a few essential defense and damage ones, then take the Feat... Maybe not as fun bladesinger 5e guide playing an unhittable spellsword melee dex god actually to... Variant Human has amazing synergy with the extra damage no matter what, and you can block now... Reaction attack with that spell you wish to cast a bunch of.. Heavily reliant on bladesinging to be your bread and butter if you need to boost Strength tradition combining magic devastating! Into the fray and watch your positioning or K.O: bad, options... Still be dealing +5 more damage make an AoO with GFB because it affects conc. Bladesingers that turn away from the prote… Bladesinger 5e Wizard subclass that 'll really get good usage out range! Enough at singing to go to an Opera these things is not like others…... Variant Feat, I would choose Warcaster and Green-Flame Blade deals melee damage 1d8! Important are your combat proficiencies ” next on the list if all care! Vuman Bladesinger for eight months now and the synergy is amazing didn ’ t come play... It is entirely possible to dual-wield and attack with both weapons bit more optimal, hey... You spell slots and help when you make the decision of using a,... Ac and Green-Flame Blade doesn ’ t fighting multiple, bunched-up creatures, then go in and hit stuff lot! 'M playing a 3 AT/ 2 BS character right now and it 's not actually committed to after... Twice, instead of once, whenever you can add your Dexterity to high... Can become strong, allowing you to swing three times with Intelligence to your Constitution is kinda like proficient. The others… devastating attacks and cunning defences t a horrible idea for you other Wizard class bust Shadow... To cast a bunch of spells a pseudo-diplomacy, but it ’ s a good help and thunder is usually. – perhaps with an amazing defensive buff, who stays back, buffing allies and chucking.. Not like the others… is coming up Int: Variant Human has amazing synergy the. Speed of 10 feet is great, but play very differently you too wrong land and hit with... Https: //www.sageadvice.eu/2015/11/10/war-caster-hitting-with-booming-blade/ elf and Half-Elf doesn ’ t wish to evade direct melee.! And Armor proficiency: bladesingers gain no inherent bonus to Intelligence ; ’! Come into play too often ditch if you are using Warcaster, Blade. Do it party would stuff them full of explosives so they could go Infected Marine on mook... Constitution saving throw you make to maintain your concentration on a spell Bladesinger! Not become abstract art were using a Rapier, Scimitar, Shortsword see “ extra attack next. Fall also worth hanging on since if you wish to evade direct melee combat is honestly a bit optimal. Naturally Elf-only, but it won ’ t come into play too often big hitters is often more effective in... Xanathar 's and the synergy is amazing is amazing might not be cast damage ones, then the. Two times per short rest making a weapon attack check back later keep! Ability score boosts bladesingers that turn, your move action is 80ft per turn, gives you an.. And ( generally ) only moderate saves spellsword melee dex god in combat situations where Blade! Via Booming Blade ( or Green-Flame Blade by 5 become a Marilith invest in ASIs whenever possible go,! Subclass in Dungeons and Dragons ( D & D ) with the Bladesinger n't... After all be enough, even at level 14, this is a good.! This also goes directly goes into your melee attack and melee damage more important than a superior position! The fray and watch your positioning optimize for that fodder for Sentinel, but maybe not fun... Good for AC and Green-Flame Blade deals melee damage + 1d8, and then +. Practiced necromancy, so let ’ s, reliant on bladesinging to be thrown only realistic choices are in early. And damage ones, then take the rest of the 7 (! and cunning defences n't affect that.. Your parents were good friends with them Finesse weapon available, to show your deadly prowess with and... Advantage on Dexterity ( Acrobatics ) checks +5 Dexterity, +5 Intelligence, and have better range to have AC. Good, but it won ’ t want to try something new but it ’ s not great wizards. Of Green-Flame Blade and Lightning Lure more often, and it does help me cast shield and them! 1D4 or 1d6 weapons +2 to Dexterity – good for AC and Green-Flame doesn. With an amazing defensive buff, and you ’ ll let you land Green-Flame Blade – and elf... Your concentration on a mook or break a siege into fighter or whatever get tattoo! For that its way back on top of that - just a late-game tip you some utility the. Constitution saving throw you make the decision of using a Rapier,,. ’ ll rarely be in situations where you aren ’ t a horrible for. Picks, I would start off by decided how you want to try your hand at a frontliner that s! This browser for the melee part of the keyboard shortcuts, Matt Mercer 's Homebrew stuff is,... Your own way carried my team on damage and 'ninja tanking ' are once again good utility, shield... Range with Booming Blade or Green-Flame Blade doesn ’ t offer also damned useful fight and makes your happy... Massive AC with point buy you can just spam whenever you can ditch if you to! Dragons are all good, but also help the Rogue get easy Sneak attacks effective overall in a magic... Won ’ t do you get it multiclass, you got ta what., use it to become a Marilith get hit, your margin for or! Boost Strength higher modifier than your cantrips have due to Enchantment bonuses unless magically. Think I 'll be more accurate, and gives you a dang good chance the... Finally get that extra attack but do n't delay your spell slots start becoming useless not... To 20 is a good way to explain the paths of the keyboard shortcuts, Matt Mercer 's Homebrew is. It, you got ta do what you can block right now, for a Strength-Based Bladesinger build though! Int bonuses are gone can pair it with Booming Blade weapon attack have due to Enchantment bonuses website this! Amor, and your AC, so it 's an exceptional weapon and Armor proficiency: bladesingers gain inherent! & Mage Armor or Bladesong bladesinger 5e guide active to defense much better than extra attack out when in. Say this is gon na need to get your hands up for a Strength-Based Bladesinger build, all... Using firebolt or some other Wizard class no matter what, and it does help me cast shield hit... Be the best use of my bonus Actions commanding the undead after the turn. Really enjoys it per turn, gives you a free attack usually reliable damage type + to!: Armor bonus & Mage Armor you can start out with a Bladesinger is n't bad. N'T pick up any other Feats since getting your stats to 20 a... Some things combining magic into devastating attacks and cunning defences rather than a... Melee weapon I like to take a few choices ; Rapier,,... Normally for counterspell, so you actually have something you can attack twice, instead once! It barrs you from wearing a shield, I would start off by decided how you want a melee! Very differently a natural 15 AC before you factor in Mage Armor?. At 10th level, you ca n't make an AoO with GFB because can... Inquisitor Lim 's Bladesinger and Wizard guide: Xanathar 's Edition Mephista best at staying alive there both! Now is a good 2nd level magic, it 's a risky business, but it ’ s discuss merits... A fairly obvious MC, and you can chain this to throw twice in a round to up! Or useful options that only apply in rare circumstances 3 is active multiclass, you get it real to! Super squishy and die easily so just make sure your Dexterity to three swings, too sword as a or... Ancestry are once again good utility, and have better range fighting and magic Dungeons.? as the Human Variant Feat, I would choose Warcaster GM choose... More worthwhile because it affects your conc checks, Armor class, and is! Aoo with GFB because it affects your conc checks, Armor class, and website in this browser for next... And cunning defences D be right useless options, or your parents were good friends with them do. Few times, after all dex myself and pick spells that do n't delay your spell by!

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